Luckily, combat isn't the main focus of Ravenlok. Since bombs in Ravenlok don't do that much damage anyway, it's best to stick with the tried-and-true sword and shield for most battles in the game. If an enemy is slightly out of range when attempting to use a bomb, a big black box pops up on the screen with a message about there being no valid target, and it lingers long enough to become annoying. The same goes for whenever players decide to use bombs, which is a bit cumbersome. Instead of assigning healing potions to a single button press like many other games in the genre, Ravenlok pauses the action to bring up the potion menu. The inventory system in Ravenlok is a bit odd. The boss fights are especially memorable, with eye-popping designs and beefier health bars that make it so players may actually need to stop and use a healing potion now and again. It works on a power fantasy level, making players feel unstoppable as they smack away the various monsters they come across during the course of their adventure. Ravenlok combat never really challenges the player, but that doesn't mean there isn't fun to be had with it.
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